RETAKE

Valorant aim trainer · calm hands, clean clicks

Changelog

What's new

The same notes the app shows under What's New (C).

0.1.0-dev

New

  • Progress dashboard: Aim Score with a 14-day trend, skill radar, focus selection that steers Today, training calendar, biggest leaks, counter-strafe timing accuracy, movement-state accuracy, confirm-time split, sensitivity advisor, accuracy by distance and crosshair speed and bullet index, miss map, time to kill, per-drill consistency, run log. Windows of 7 days, 30 days and all time.
  • Valorant tab: sign in through the Riot Client (or link a Riot ID) to pull real match stats: win rate, K/D, headshot %, ADR, ACS, KAST, first bloods, and a range-versus-ranked pressure gap that feeds Today.
  • Game Sense: schematic situations with one right call and the reasoning, drilled with spaced repetition by tag (post-plant, retakes, trades, information, timing, utility, economy).
  • Site Clear: move through obstacles and checkpoints while bots hold and peek angles and shoot back. Focus: blue decoys you must not shoot, orange enemies you must. Jiggle Peek and Crouch Taps.
  • Routines are yours now: build, edit, reorder and time them, share as a code, paste a friend's.
  • What's New screen (this changelog), a first-person weapon model built from real silhouettes, Valorant-style ammo and reload HUD, per-element HUD toggles, drill-specific diagnoses, last-session notes on Today.
  • Today: an adaptive daily session built from your run history, in 10, 20 or 30 minute budgets, with a four-week program, day counter and streak. Quitting mid-session keeps your progress; pick Continue to resume.
  • Difficulty levels on every drill: Easy, Normal, Hard, Elite. Auto mode steps you up after three strong runs and back down after three weak ones. Override any time with - and + or the chips.
  • Drills that fire back: Duels and Hold Angle punish you for staying exposed too long.
  • Swing: peek from cover, stop, tap, reset behind the wall. Hold Angle: bots peek from behind pillars.
  • Classics: Blinkshot, Speedshot, Multishot, Circleshot, Headshot Only, Microflex, Spidershot Precision, Linetrack, Circletrack, Freetrack, Switchtrack, Detection, Audiospatial.
  • Crosshair profiles with color chips, custom hex, and copy/paste of Valorant codes for sharing.
  • Sensitivity advice on the results screen from flick overshoot and undershoot.
  • Briefing card with instructions before every drill, and a live last-shot readout, session stats and a movement meter in the HUD.
  • Bullet impact marks, a first-person weapon model with recoil and sway, a grid range in the app's palette, and a head-height accent line.
  • Plain-language explanations for every metric on the results screen.

Changed

  • Scores from point-based drills are normalized to a 60-second run, so a 45-second session drill compares fairly with a full run. The raw score is shown alongside.
  • Test and tour runs, and sample Riot data, live in a sandbox and never touch your stats.
  • Sessions use shorter drills, 45 to 90 seconds, and add more drills as the time budget grows.
  • Hover only highlights menu rows; click selects and double-click or Enter starts.
  • Softer gun and feedback sounds, and a new end-of-run chime.
  • Back buttons on Settings and Stats, and Retry, Next and Menu buttons on Results.

Fixed

  • Synthetic test runs no longer pollute your stats.
  • The crosshair rendered at the wrong size on the first frame.
  • Discipline flashes now sit below the crosshair instead of on it.