Retake
Valorant aim trainerWindows0.3.0
Changelog

What's new

The same notes the app shows under What's New (C).

Unreleased
Installing
Retake-Setup.exe next to the zip: a normal Windows install (no admin, Start menu, uninstaller, retake: links wired up). The zip stays the portable option. An installed copy gets offered the installer when a new version is out.
Drills
Sweep: the coach line stops flickering. It changes only when you leave or return to the head line for a third of a second, and it no longer counts degrees per second at you.
Strafe Lock is fairer: a small halo around the head counts as locked, and Normal asks for three seconds instead of four. Sheriff drills: the HEAD, CLICK cue waits until the crosshair is centred on the head, because on the rim the gun's own spread misses.
Circletrack and Freetrack: the ball no longer dips into the floor. Paths are centred so an orbit or a drift clears the ground and the ceiling, and a ball can never sink below the floor whatever its path says.
Tracking drills say it now: scored on crosshair time, hold the trigger if you like (hits count toward accuracy, not the score).
Sessions
A breathing break every three drills of the daily session: one slow breath cycle on screen, drop the shoulders, loosen the grip, look past the screen. Space skips it. Tense hands and tired eyes were the complaint; this is the fix until the input log can see the tension itself.
Sound
Gun sounds are normalized before the soft clip (the Sheriff was distorting) and the Sheriff is a sharper, shorter crack.
Sign-in
SIGN IN WITH EMAIL only appears when the server can actually mail links; until then the account card is Riot only, so nobody waits for an email that never comes.
0.3.0 · 2026-09-14
Feedback
FEEDBACK in the menu footer (F): bug, idea or other, a few lines, and the context that makes it actionable attached with your say-so (version, OS, the drill you were looking at, your last diagnosis; never shot logs or account data). Feedback lands in the issue tracker.
Usage
Retake now counts which screens and drills get used and whether sessions get finished, anonymously, so the next drills get built from what people actually do. Settings, DATA says exactly what is sent, has the off switch, and shows the install id to quote if you ever want your rows deleted. Never aim data, sens, names or account details.
Profiles
Signed in, your runs sync to your Retake profile as numbers (score, accuracy, the diagnosis; never shot logs). Settings, Account: pick a handle, turn PUBLIC PROFILE on, and the page at retake-site.pages.dev/u/<handle> shows your aim score, streak, best drills, activity and the Retake-versus-Valorant headshot line.
Community
Results and Progress now say where a score sits among every Retake player at that drill and level ("top 30% of 42 players at Normal") once three people have synced a best there, and against the friends you add by handle in Settings, Account: ahead of, behind, with their best.
Sharing
Routines get a link, not just a code: SHARE LINK (L) on a routine copies a page on the share service that shows the drills and durations. Links open the app: clicking OPEN IN RETAKE on that page (or pasting the link with V) imports the routine; crosshair links import as a crosshair profile. Windows learns the retake: link the first time the app runs.
Sign-in
Settings, Account: SIGN IN WITH EMAIL. A link goes to your inbox; open it on any device and the app signs itself in. For people without the Riot Client running. Riot sign-in stays the first choice.
Bots
Bots have shoulders, arms and a rifle now, so a shoulder peek looks like one. Hold Angle bots bait you: shoulder peeks and jiggles do not count as missed peeks, and punishing one when the head shows pays a bonus. Hard adds wide running swings. Kills can be traded in Hold Angle and Duels: a second bot steps out beside the first, shoots sooner, and denying it pays too. Easy has no trades and only real peeks.
Linux and Steam Deck
Experimental: every release also builds Retake-linux-x86_64.tar.gz (untar, run retake.sh). It is not tested on real hardware and not linked from the site; grab it from the GitHub release if you want to try it. Riot Client sign-in and the crosshair import are Windows-only.
Game sense
Pro positions: 24 new scenarios on the real minimaps, the setups pro teams default to on every map in the pool, tagged by map and role. New sets: Pro positions, Duelist, Controller, Initiator, Sentinel. Advanced tier and up.
Sound
Every weapon has its own shot now: Vandal crack with a room tail, the Phantom thup, the Guardian ring, the Sheriff bang, the Classic pop, the Spectre pat, the Operator boom. Settings, Audio: guns, hits and kills, and the interface on their own faders under the master.
0.2.0 · 2026-09-08
New look
Noir Schematic: black ground, ivory type, one serif headline per screen, mono labels in brackets, hairlines instead of boxes. Gold marks structure and anything earned; red stays where the range is. Three open-license fonts ship with the app.
Menu, drill detail, results, Progress, Settings, HUD, briefing and pause cards, What's New, Game Sense and the routine editor all moved to the new system. Charts use gold fills and hairline thresholds.
Type scale up across the app, a reading measure on long text, visible scrollbars, and a UI scale setting where 100% means normal for your monitor.
Sessions
Finishing a session ends on its own screen: drills trained, time, streak, new bests, every drill with its score against your own history, and the one finding that came up most. Today shows the finished session with its scores and reopens that screen.
Today explains its plan: one cause per focus block with the number behind it, each drill described in its own words, and your last session's findings at the top.
Results: verdicts per metric (good, okay, work on this) next to your own average, and a history line with average, best, what share of your runs this one beats, and a trend.
Reset stats per drill, or everything, from Progress.
Drills
Strafe Lock rebuilt: one glowing head, a halo that turns green while you are locked, a meter, and a coach line that tells you which way to pull. Distance and lock time scale with difficulty.
Counter-Strafe rebuilt around windows: a wall with slits, a floor band you must stop inside, and every stop graded as counter-strafed, release-only or overshot, with milliseconds.
Decel Peek explains itself: the bot's halo goes red while you move in its view and green when stopped, the coach says which side to peek, and the crosshair stays on at Easy.
Duels has crates and pillars, bots only spawn where you can see them, and cover now actually blocks their fire.
Detection's odd ball is unlit so lighting can no longer hide the shade difference.
Movement is locked in every drill where feet could cheat.
Valorant
Every game mode counts in your match stats. Kills, deaths, wins and headshot rate come from all games; ADR, ACS and KAST from round-based games only.
Match cards with map banners and agent icons, real map names, and a Retake × Valorant comparison of matches played within twelve hours of a session against the rest.
Sync reads the Riot Client fresh on every attempt, so a restarted client no longer breaks it.
Fidelity
Real gun models (CC0, by Quaternius) for every weapon, with the same kick and sway. Chamfered edges and a sky for metal reflections on the range.
The crosshair is drawn in device pixels, the way Valorant does it, so it matches the game at any resolution.
Sens advice from your flicks now also shows on the Aim card in Settings.
Accounts (groundwork)
An accounts API on Cloudflare Workers with Riot-first sign-in, email magic links and a device flow, plus a Retake account section on the Settings card. Profiles and sync arrive with a later release.
Fixed
Test and tour runs no longer write to your settings; a fresh install starts with a default crosshair profile.
Checkbox labels were invisible; the profile dropdown lost its radio dots; the briefing card is opaque and its meta line wraps.
0.1.0-dev · 2026-09-03
New
Progress dashboard: Aim Score with a 14-day trend, skill radar, focus selection that steers Today, training calendar, biggest leaks, counter-strafe timing accuracy, movement-state accuracy, confirm-time split, sensitivity advisor, accuracy by distance and crosshair speed and bullet index, miss map, time to kill, per-drill consistency, run log. Windows of 7 days, 30 days and all time.
Valorant tab: sign in through the Riot Client (or link a Riot ID) to pull real match stats: win rate, K/D, headshot %, ADR, ACS, KAST, first bloods, and a range-versus-ranked pressure gap that feeds Today.
Game Sense: schematic situations with one right call and the reasoning, drilled with spaced repetition by tag (post-plant, retakes, trades, information, timing, utility, economy).
Site Clear: move through obstacles and checkpoints while bots hold and peek angles and shoot back. Focus: blue decoys you must not shoot, orange enemies you must. Jiggle Peek and Crouch Taps.
Routines are yours now: build, edit, reorder and time them, share as a code, paste a friend's.
What's New screen (this changelog), a first-person weapon model built from real silhouettes, Valorant-style ammo and reload HUD, per-element HUD toggles, drill-specific diagnoses, last-session notes on Today.
Today: an adaptive daily session built from your run history, in 10, 20 or 30 minute budgets, with a four-week program, day counter and streak. Quitting mid-session keeps your progress; pick Continue to resume.
Difficulty levels on every drill: Easy, Normal, Hard, Elite. Auto mode steps you up after three strong runs and back down after three weak ones. Override any time with - and + or the chips.
Drills that fire back: Duels and Hold Angle punish you for staying exposed too long.
Swing: peek from cover, stop, tap, reset behind the wall. Hold Angle: bots peek from behind pillars.
Classics: Blinkshot, Speedshot, Multishot, Circleshot, Headshot Only, Microflex, Spidershot Precision, Linetrack, Circletrack, Freetrack, Switchtrack, Detection, Audiospatial.
Crosshair profiles with color chips, custom hex, and copy/paste of Valorant codes for sharing.
Sensitivity advice on the results screen from flick overshoot and undershoot.
Briefing card with instructions before every drill, and a live last-shot readout, session stats and a movement meter in the HUD.
Bullet impact marks, a first-person weapon model with recoil and sway, a grid range in the app's palette, and a head-height accent line.
Plain-language explanations for every metric on the results screen.
Changed
Scores from point-based drills are normalized to a 60-second run, so a 45-second session drill compares fairly with a full run. The raw score is shown alongside.
Test and tour runs, and sample Riot data, live in a sandbox and never touch your stats.
Sessions use shorter drills, 45 to 90 seconds, and add more drills as the time budget grows.
Hover only highlights menu rows; click selects and double-click or Enter starts.
Softer gun and feedback sounds, and a new end-of-run chime.
Back buttons on Settings and Stats, and Retry, Next and Menu buttons on Results.
Fixed
Synthetic test runs no longer pollute your stats.
The crosshair rendered at the wrong size on the first frame.
Discipline flashes now sit below the crosshair instead of on it.