0.1.0-dev
New
- Progress dashboard: Aim Score with a 14-day trend, skill radar, focus selection that steers Today, training calendar, biggest leaks, counter-strafe timing accuracy, movement-state accuracy, confirm-time split, sensitivity advisor, accuracy by distance and crosshair speed and bullet index, miss map, time to kill, per-drill consistency, run log. Windows of 7 days, 30 days and all time.
- Valorant tab: sign in through the Riot Client (or link a Riot ID) to pull real match stats: win rate, K/D, headshot %, ADR, ACS, KAST, first bloods, and a range-versus-ranked pressure gap that feeds Today.
- Game Sense: schematic situations with one right call and the reasoning, drilled with spaced repetition by tag (post-plant, retakes, trades, information, timing, utility, economy).
- Site Clear: move through obstacles and checkpoints while bots hold and peek angles and shoot back. Focus: blue decoys you must not shoot, orange enemies you must. Jiggle Peek and Crouch Taps.
- Routines are yours now: build, edit, reorder and time them, share as a code, paste a friend's.
- What's New screen (this changelog), a first-person weapon model built from real silhouettes, Valorant-style ammo and reload HUD, per-element HUD toggles, drill-specific diagnoses, last-session notes on Today.
- Today: an adaptive daily session built from your run history, in 10, 20 or 30 minute budgets, with a four-week program, day counter and streak. Quitting mid-session keeps your progress; pick Continue to resume.
- Difficulty levels on every drill: Easy, Normal, Hard, Elite. Auto mode steps you up after three strong runs and back down after three weak ones. Override any time with - and + or the chips.
- Drills that fire back: Duels and Hold Angle punish you for staying exposed too long.
- Swing: peek from cover, stop, tap, reset behind the wall. Hold Angle: bots peek from behind pillars.
- Classics: Blinkshot, Speedshot, Multishot, Circleshot, Headshot Only, Microflex, Spidershot Precision, Linetrack, Circletrack, Freetrack, Switchtrack, Detection, Audiospatial.
- Crosshair profiles with color chips, custom hex, and copy/paste of Valorant codes for sharing.
- Sensitivity advice on the results screen from flick overshoot and undershoot.
- Briefing card with instructions before every drill, and a live last-shot readout, session stats and a movement meter in the HUD.
- Bullet impact marks, a first-person weapon model with recoil and sway, a grid range in the app's palette, and a head-height accent line.
- Plain-language explanations for every metric on the results screen.
Changed
- Scores from point-based drills are normalized to a 60-second run, so a 45-second session drill compares fairly with a full run. The raw score is shown alongside.
- Test and tour runs, and sample Riot data, live in a sandbox and never touch your stats.
- Sessions use shorter drills, 45 to 90 seconds, and add more drills as the time budget grows.
- Hover only highlights menu rows; click selects and double-click or Enter starts.
- Softer gun and feedback sounds, and a new end-of-run chime.
- Back buttons on Settings and Stats, and Retry, Next and Menu buttons on Results.
Fixed
- Synthetic test runs no longer pollute your stats.
- The crosshair rendered at the wrong size on the first frame.
- Discipline flashes now sit below the crosshair instead of on it.